![]() Innate Lightning Damage: (10.0% of Dexterity)ĥ% Chance to cast level 10 Hunting Banshee on Melee Attack a decent amount of flat damage reductionĬombine these with 60% avoid and the fact that you don't need to invest any points in energy to do damage, like every other caster.Įffect: plants a device that continuously burns enemies within a radiusĮffect: lightning sentry that explodes into a nova patternĮffect: plants a device that, when activated, slows nearby enemies in a radius around itĮffect: periodically targets a nuclear strike at a random nearby location, catalyst trap synergy claw block which can block spells too and needs no investment ![]() free healing when you are hit (with weapon physical damage) Trap sin is tankier than most other (non-sin) builds. The mastery skill meditation fixed the early mana problems. You can play it now straight from level 3 when the shockwave trap becomes available. The upgrade called enhanced contraption gives -6% per level to enemy attack rating up to 30%. Catalyst trap gains a skill upgrade as well and now is even tank when standing inside. The main skill now is shockwave trap because it has its upgrade Negative charge which gives 7% extra - enemy lighting resist. ![]() ![]() In patch 2.0 some major changes came to the Traps. ![]()
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